Dos triángulos de base variable

B gira alrededor de A.

Usa la aplicación y responde:

Señala los dos  triángulos que se relacionan en este mecanismo y di a cuál de los cuatro modelos corresponde cada uno.

Animación

SI

NO

SI

NO

Rastro

SI

NO

SI

NO

Mueve B

b = 0.92 (slider from 0 to 5, step 0.01)
a = 3.2 (slider from c + 0.1 to 5, step 0.1)
c = 2.8 (slider from 2 to 2.8, step 1.0E-4)
k = 0 (slider from 0 to 1, step 1)
d = 0 (slider from 0 to 1, step 0.1)
d1: (10 * d)
texto1e: "Velocidad animación: " + d1 + ""
k1 = 0 (slider from 0 to 1, step 1)
t = 0.642 (slider from 0 to 1, step 0.001)
nada = -3.7 (slider from -5 to 5, step 0.1)
α = 2.387610416728243 rad (slider from 0° to 6.283185307179586, step 0.1°)
C = (0.056636922747909546, 0.8280595736754551)
A: C + (0, a)
e = Circle(A, c)
f = Segment(C, A)
B1 = Midpoint(A, C)
j = 0.2 (slider from 0 to 0.5, step 0.05)
H = Intersect(e, f, 1)
B = Rotate(H, α, A)
n = Ray(C, B)
m_1 = Segment(A, B)
bc = Distance(B, C)
g = Line(B, C)
h = Circle(C, (2 * a) + 0.2)
i = 0.2 (slider from 0 to 0.5, step 0.05)
D, E = Intersect(h, g)
p = Circle(D, i)
q = Circle(E, i)
F, G = Intersect(h, p)
I, J = Intersect(q, h)
l = Segment(G, J)
m = Segment(I, F)
r = Semicircle(F, G)
s = Semicircle(J, I)
f_1 = Segment(D, B)
g_1 = Segment(B, C)
h_1 = Segment(C, E)
K: A - (0, 5)
i_1 = OrthogonalLine(K, f)
o = 1.7 (slider from 1 to 5, step 0.1)
u = 0.4 (slider from 0 to 1, step 0.1)
K1: K - (o, 0)
K2: K + (o, 0)
K3: A - (u, 0)
K4: A + (u, 0)
j_1 = Segment(K1, K2)
k_1 = Segment(K2, K4)
l_1 = Segment(K1, K3)
c_1 = Semicircle(K3, K4)
texto1a: "AC = " + a + ""
texto1b: "BC = " + bc + ""
texto1c: "AB = " + c + ""
v1 = 5.5 (slider from 0 to 6, step 0.1)
v2 = 5.4 (slider from 0 to 5.5, step 0.1)
K0: K + (8.5, 0)
J1: K0 + ((-v1), 0)
J2: K0 + ((-v1) + 0.5, v2)
J3: K0 + (v1 - 0.5, v2)
J4: K0 + (v1, 0)
polígono1, j1, j4, j3, j2 = Polygon(J1, J4, J3, J2)
v3 = 5.2 (slider from 0 to 8, step 0.1)
v4 = 10 (slider from 0 to 10, step 0.1)
d_1 = Circle(C, v3)
L = Intersect(d_1, h_1, 1)
e_1 = Circle(L, v4)
M = Point(f_1)
n_1 = Ray(C, B)
N = Intersect(e_1, n_1, 1)
N' = Mirror(N, C)
p_1 = Circle(N', v4)
L0: K0 + (0, v2 - 1)
q_1 = Line(L0, i_1)
v5 = 0.3 (slider from 0 to 5, step 0.1)
L1: L0 + ((-v2) + 0.8, (-v5))
L2: L0 + ((-v2) + 0.8, v5)
L3: L0 + (v2 - 0.8, v5)
L4: L0 + (v2 - 0.8, (-v5))
O = Intersect(p_1, q_1, 1)
polígono2, l2, l1, l4, l3 = Polygon(L2, L1, L4, L3)
r_1 = Circle(O, v5)
P = (-0.98, 7.56)
s_1 = Segment(N', O)
v7 = 8 (slider from -5 to 10, step 0.1)
t_1 = Circle(C, v7)
Q = Intersect(t_1, n_1, 1)
a_1 = Segment(D, Q)
b_1 = Segment(D, Q)