Transmisión inversa

La colocación de las correas invierte el sentido de giro de las ruedas.

Animación

SI

NO

SI

NO

Lugar geom 

SI

NO

SI

NO

Mueve A

Factor de transmsión

O: (-4, 2)
d = 2.1000000000000005 (slider from -5 to 5, step 0.1)
c = 3.300000000000003 (slider from -5 to 5, step 0.1)
α = 32.201324699295384 rad (slider from 0° to 3600°, step 0.1°)
a = 2.5 (slider from 0.5 to 3, step 0.1)
f = Circle(O, a)
P: (2.5, 2)
B1: P + (1, 0)
i = Ray(P, B1)
b = 1.4999999999999987 (slider from 0.5 to 3, step 0.01)
p = Circle(P, b)
C1 = Intersect(p, i, 1)
c_1 = 2.0625 (slider from 0 to 5, step 1.0E-4)
k = 0 (slider from 0 to 1, step 1)
v = 0 (slider from 0 to 1, step 0.1)
d1: (10 * v)
texto1e: "Velocidad animación: " + d1 + ""
k1 = 0 (slider from 0 to 1, step 1)
t = 0.832 (slider from 0 to 1, step 0.001)
nada = 1 (slider from -5 to 5, step 0.1)
texto3: "CD = " + c + ""
texto4: "DA = " + d + ""
fab: a / b
O1: O + (a, 0)
P1: P + (b, 0)
A = Rotate(O1, α, O)
g = Segment(O, A)
β: (fab * α)
B = Rotate(P1, (-β), P)
h = Segment(P, B)
j, l, m, n = Tangent(f, p)
Intersect(-17.7777777777778x² + 1.0000000000000002y² - 106.11111111111123x - 4.000000000000009y = 153.36111111111128, f)
C = Intersect(p, n, 1)
D = Intersect(p, m, 1)
E = Intersect(f, m, 1)
r = Segment(D, E)
F = Intersect(f, n, 1)
q = Segment(F, C)
texto1a: "Radio impulsor
     OA = " + a + ""
texto1b: "Radio seguidor
     PB = " + b + ""
e = CircleArc(O, F, E)
s = CircleArc(P, C, D)
texto5: "\frac{OA}{PB}=\frac{" + (LaTeX[LaTeX[a]]) + "}{" + (LaTeX[LaTeX[b]]) + "}=" + (LaTeX[LaTeX[fab]]) + ""